﻿namespace UnityEditor
{
    using System;
    using System.Runtime.InteropServices;

    [StructLayout(LayoutKind.Sequential)]
    internal struct CompareInfo
    {
        public int left;
        public int right;
        public int convert_binary;
        public int autodetect_binary;
        public CompareInfo(int ver1, int ver2, int binary, int abinary)
        {
            this.left = ver1;
            this.right = ver2;
            this.convert_binary = binary;
            this.autodetect_binary = abinary;
        }
    }
}

